News

The newest release of the Trouble in Terrorist Town gamemode is included in Garry's Mod. This page lists the detailed changes in every release. If for whatever reason a version is released in between GMod updates, for example to fix an urgent bug, the post will include a download.

Looking to play the game?
You do not need to manually download and install anything if you just want to play TTT. Just join a Garry's Mod server that lists "Trouble in Terrorist Town" as its game in the server browser.

Want to host a server?
Install garrysmod and CS:S on your srcds. GMod includes a recent version of TTT. Set the "gamemode" cvar to "terrortown" and load a compatible map such as any standard CS:S map, or one of the maps made specifically for TTT that can be found here.

Looking for an SVN?
You have a few options:
  1. You can use the full GMod SVN repository. Warning, it's large:
    http://svn.facepunchstudios.com/svn/gm/garrysmod/
  2. You can use the following URL in your SVN client to get just TTT and nothing else:
    https://github.com/garrynewman/garrysmod/trunk/garrysmod/gamemodes/terrortown
  3. You can use the GMod git, which does not have all the textures etc, but does have TTT:
    https://github.com/garrynewman/garrysmod

2014-03-09

posted Mar 9, 2014, 5:48 AM by Bad King Urgrain

TTT 2014-03-09:
  • Added TTTScoreboardColumns and TTTScoreboardMenu hooks, to allow more customization of the scoreboard without hacking around in the scoreboard code (thanks MyHatStinks)

2014-02-23

posted Feb 26, 2014, 10:10 AM by Bad King Urgrain

TTT 2014-02-23:
  • Fixed a bug that caused players to spawn floating/invisible in certain cases
This fix was made a few days ago, on the 23rd. I'm calling it a "release" now to draw attention to it, because some servers updated to the release of the 22nd and didn't see that a fix was applied after they did so.

2014-02-22

posted Feb 22, 2014, 12:30 PM by Bad King Urgrain

TTT 2014-02-22:
  • Fixed player going into a broken spectator state if they were spectating a prop during the preparation phase, respawned when the round started, and subsequently died before the end of that round (thanks OzymandiasLlewellyn)
  • Fixed issues with reloading while using ironsights (thanks robotboy655)
  • Renamed weapon and entity files to the newer "entityname.lua" format, from the old format of "entityname/shared.lua" (thanks robotboy655)

2014-01-12

posted Jan 12, 2014, 8:32 AM by Bad King Urgrain

TTT 2014-01-12:
  • Added TTTCheckForWin hook, for overriding win conditions.
  • Added TTTPlayerSpeed hook, for modifying the default movement speed (thanks wyozi)
  • The TTTDelayRoundStartForVote hook can now return a second value in the form of the number of seconds to delay (thanks wyozi)
  • Fixed scoreboard scrollbar covering the mute button (thanks MyHatStinks)
  • Converted all uses of usermessages to the net library (thanks HandsomeMatt)
  • Tweaked spawnpoints in CS:S rearm scripts to prevent players spawning inside geometry or locked off sections of the map (thanks BadgerCode and robotboy655)
  • Removed obsolete sv_tags usage, as it has been removed from gmod (thanks HandsomeMatt)
  • Fixed Lua error when C4 is disarmed because it was moved/teleported (thanks HandsomeMatt)
  • Changed English language strings to use gender-neutral pronouns (thanks HandsomeMatt)
  • HUD rendering code now uses standard gmod hooks HUDDrawTargetID and HUDDrawPickupHistory, for easier customization (thanks MyHatStinks)

The Hooks page has been updated with the new/modified hooks.

2013-12-08

posted Dec 8, 2013, 7:52 AM by Bad King Urgrain

TTT 2013-12-08:

  • Added "UsableRange" property for ttt_traitor_button entities. Mappers can use this to specify the range at which a traitor button should be visible and usable.

2013-10-27

posted Oct 27, 2013, 5:45 AM by Bad King Urgrain

TTT 2013-10-27:

  • Fixed thrown knife sometimes dealing double damage when thrown from short range.

2013-09-22

posted Sep 22, 2013, 5:48 AM by Bad King Urgrain


  • Fixed materials not being found on Linux clients (thanks robotboy655)

2013-09-18

posted Sep 18, 2013, 10:28 AM by Bad King Urgrain


  • Fixed C4 timer not being shown on the model (thanks to MyHatStinks)

2013-07-28

posted Jul 28, 2013, 4:26 AM by Bad King Urgrain


  • Fixed player getting an error (and therefore often an autokick) if they had a language configured that the server does not have. This is not actually an error because we just fall back to english.

2013-07-21

posted Jul 21, 2013, 7:08 AM by Bad King Urgrain

The reason changelogs have often been late is that gmod updates all the time and silently, so it's never obvious when I can post the changelog.

So instead, I'm now going to use the date at which I changed something as the version, and post about that change right away. Then when gmod updates, you can easily come here and find what changes are included in that update.

TTT 2013-07-21:
  • Added support for Exsto admin plugin in auto-bans (karma etc)
  • Fixed exploit where C4 could be teleported using map-based teleporters. It is now disarmed if that occurs.

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